3/16/2024 0 Comments [cemu 1.7.0Almost certainly not for games that require more of your machine, like XCX. So the answer to your question is: Probably for games that require less of your machine, like Mario and Captain Toad. Maybe, and that's a big maybe as in doubtful, a Kaby Lake i7-7770k could render those same spots above 20 and be relatively playable, but I have no way of knowing that for certain. Even I was at 30 fps in those same places. Those people showing the opening field with just Elma aren't giving you a true representation of the game. Even with a 3770k 5ghz and a 1070 many of the areas in XCX dip to ~15fps for me and even for the people with i7-6700k processors on Youtube. You will not be able to do games like Xenoblade X. You might be able to handle games like Mario. Current shader version is 150, but Cemu is backwards-compatible from version 149 (Cemu version 1.7.0, 6) Cemu 1.25.0+ is not backwards compatible with any prior. So the lower your VRAM, the more you have to restart. Newer versions of Cemu leverage Vulkan 1.2 and asynchronous shaders in a way that it may be preferable on modern GPUs to use async shaders instead of a shader cache. Although you'll have to restart when your VRAM fills, the emulator doesn't have trash collection.
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